The witcher 1 dice poker mod
For The Witcher on the PC, a GameFAQs message board topic titled "i hate dice poker". Page 1 of 7 - Fix Dice Poker - Always win - posted in File topics: Fix Dice Poker shame this useful mod didn't work at Witcher 2 Enhanced Edition. The Witcher 3 Dice Poker Gone I hope modders bring back the dice poker from Witcher 1. I guess you could always mod the Dice Poker in at some point as well.
If you instead throw away the lower of your two pairs and roll three dice, your odds are worse. This was tested on the Enhanced edition of 'The Witcher'. Furthermore, the chance of getting an initial combination of matching dice seems to improve drastically when opting for the smaller initial bet. Between rounds each player who can afford to may raise the bet once. The fact that Geralt always rolls first puts him at an automatic disadvantage because only the NPC has the luxury of knowing what he has to beat on the second roll. By this method, assuming you can win half your matches, you will usually come away with at least a small monetary gain. Geralt has a pair of fours and the opponent has three fours.
the witcher 2 dice poker IS scripted, I knew it!
Each player uses a set of five dice. Bet levels are based on the experience of the players. The goal of the game is to roll the strongest hand in two out of three hands. Place your bet and left-click "roll dice". Choose whether to raise the bet. Select any dice you wish to re-roll. The player with the highest-ranking hand wins. Ranking of Hands[ edit edit source ] From the lowest to the highest: Nothing — five mismatched dice forming no sequence longer than four.
Pair — two dice showing the same value. Two Pairs — two pairs of dice, each showing the same value. Three-of-a-Kind — three dice showing the same value.
Five High Straight — dice showing values from 1 through 5, inclusive. Six High Straight — dice showing values from 2 through 6, inclusive. Full House — Pair of one value and Three-of-a-Kind of another. Four-of-a-Kind — four dice showing the same value. Five-of-a-Kind — all five dice showing the same value. Playing Dice Poker[ edit edit source ] Each game has two rounds and each round has two rolls.
Between rounds each player who can afford to may raise the bet once. After Geralt makes this decision, the opponent can surrender, accept or raise re-raise ; surrendering is effectively forfeiting the round. If after both re-roll decisions both hands match, the highest face-value prevails: If both players end with all five dice matching, it's a draw; this adds another chance to raise the stakes and re-roll, and though rare, can happen more than once per game, dragging it out until one hand exceeds the other.
Tired, from his sexual conquest, he got up from the corpse. He was a tall man, balding, but still retained the youthful looks of one twenty years his junior. His huge hands clasped onto Jake's shoulders. His huge hairy, throbbing meat rubbing against Jake's bald penis excited him. received oral sex. Tired, from his sexual conquest, he got up from the corpse.
Edit AI players in the game have been vastly improved in the Enhanced Edition of the game. Previously, they would often make absurd mistakes, especially the novices.
This has been fixed. Playing conservatively no longer works quite as reliably as in the original game, but it is still an adequate strategy, i. But hey, it is a game of chance, nothing is assured. In the Enhanced Edition, three or four of a kind rolls are still much more common than in real life.
One popular strategy to win these matches is to always discard the second pair when two pair are rolled because it is relatively common to get three of a kind or four of a kind. The use of the quicksave key F5 before starting the match allows you to accumulate winnings by always betting the maximum and hitting the quickload key F9 if you lose a match. This may be a 'game of chance' in theory, but in reality some players are inherently 'luckier' than others, including yourself.
What this means is that as Geralt moves on to progressively more advanced players, the system that calculates the dice values is modified to favour the NPC, with the NPC having a greater probability of getting a better hand than the player. At higher levels this can be particularly frustrating, with Geralt's opponent easily cranking out great hands with each throw when he himself has trouble getting three-of-a-kind.
The fact that Geralt always rolls first puts him at an automatic disadvantage because only the NPC has the luxury of knowing what he has to beat on the second roll. So if the NPC has a higher hand after your throw, he will only throw the dice he doesn't need. Alas only the NPC can re-raise a bet. This happens when e. Geralt has a pair of fours and the opponent has three fours. Now even if Geralt was able to roll another four he would only get a draw.
No, it is crap! Out of the Texas holdem hands, it is worse than well over half rank: This chart ranks holdem hands from best AA to worst 72o.
For example, jack-ten suited is just as strong whether hearts or spades, so all suited jack-tens are considered one type. Similarly, pairs are pairs no matter which suits are involved. Although there are 2, different two-card combinations in a deck, they are composed of types of hands. The data was produced by simulations assuming a ten-handed game with no folding -- all cards were played to the river.
Each hand was tested , times against nine random hands. The no-fold'em type of simulation can skew results somewhat. Most opponents fold before the river, so fewer long-shot draws will beat kings in actual play. But the basic conclusion is still sound: The chart also does not take account of position.
Hands such as ten-jack unsuited lose money played from early position, but are sometimes acceptable on the button. Since the value or playability of a hand changes with position, a static chart like this is no where near the complete story. But the chart is still useful for getting a general sense of the relative merit of hands. The hand 72o ranks below 53o, but if you plug them into the Holdem Odds Calculator , in a faceoff, 72o wins more often. Again, this anomaly is due to the no-fold'em nature of the chart calculations.
When paired against just each other, 72o is superior to 53o, due to the high card 7. But when they go up against other better hands at a full table, the 53o is more likely to win because of its potential to make straights. Besides creating a feel for the game, the chart can also help fight impulses to play junk. For example, Eight-seven offsuit is a hand people know they should not play, but it is a connector, and on the button in an unraised pot we feel we can get away with it.